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Artifacts of my free-time programming
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In case of more Slashdotting, also mirrored here .
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Utilities
Video / Audio
Miscellaneous
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Coding
Graphics
- Using hardware: Renderer 2.x in
OpenGL
Real-time Phong/ZBuffer rendering through OpenGL fragment shaders (C++, OpenGL).
- Using software: Renderer 2.x
A portable, multi-threaded, Phong, ZBuffer, Soft-ShadowMap, Ambient
Occlusion, software renderer (C++, SDL, Intel TBB, OpenMP).
- SouthGreece
Real-time flying over South Greece (Windows/Linux).
- A real-time Mandelbrot zoomer with OpenMP and SSE assembly
The joy of reaching the limits of your H/W (C, x86 SSE assembly, OpenMP, SDL)
- SDL hacks (Slashdotted!)
"Simulators" for fireworks, waves and snow flakes (C++, SDL)
- Trender
Very old code that performs simple software-only rendering of 3D Studio .asc
files. For archiving purposes only :-) (C++, SDL).
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Thanassis Tsiodras, Dr.-Ing.
Email:
ttsiod-at_nospam_thank-you-softlab-dot_ntua-dot_gr
Dedicated to the kind souls that helped my spirit rise (a bit) from it's original state.
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